![]() ![]() The soundtrack has a charming classical feel. The enemies have fun facial expressions that really bring them to life. There are three main settings: land, sea, and underground. There are checkpoints in all of the levels except in the challenge and survival modes. ![]() However, they never become so frustrating that you want to put the game down. The levels become more challenging as you progress. What really hooked me was how easy it was to pick up and start playing. You can also customize Storm’s teacup and clothing. There are 40 main levels, 10 bonus levels, 5 challenge levels, and a total of 17 different achievements. As you complete the main levels, you unlock bonus levels and survival mode. His goal is to collect all the stickers and sugar cubes in each level. On his journey, he faces various enemies and obstacles such as storm clouds and saw blades. He navigates through a dream world created by his brother, Cloud. You play as Storm, a boy in a magical teacup. I started playing it a couple days ago, and I finished the main levels already! This enchanting platformer released today, October 25th on the Nintendo Switch. But hey, different strokes and all that! For more on Storm in a Teacup you can read our original 2011 review and check out the game’s forum thread, and whether you were a fan originally or this is the first you’re hearing of it I’d take this latest update as an opportunity to experience or re-experience this charming and unique little game.You know the phrase, “I don’t know what I’m looking for, but I’ll know when I find it”? Well, it is precisely how I feel about the game Storm in a Teacup by Cobra Mobile and Rising Star Games. If you’re impatient you can also unlock all that stuff immediately with a 99¢ IAP, but it’s totally unnecessary and in my opinion kind of defeats the purpose of playing the game. And if you’re able to collect all the various hidden goodies throughout the game, you can unlock a bunch of character customization options and a full set of Bonus Levels as well as Survival and Challenge modes. The levels are really cleverly designed around maximizing your flying, and you’ll slowly learn how to properly feather your taps to get the most flying time as possible as well as use your inertia and the game’s physics to make your way through the game’s 40 challenging levels. While Storm in a Teacup might seem a bit quaint nowadays, it’s no less fun than it was seven years ago when it released. Today, a new free update has arrived giving Storm in a Teacup a complete makeover with remastered artwork that looks great on modern high-resolution displays, and even includes full screen support for the iPhone X. Since you can only fly for a short amount of time, the entire game is built around utilizing these short bursts of flying in order to conquer all the game’s challenges. Your goal, as in any platformer, is to traverse the game’s levels collecting items, avoiding enemies and hazards, and discovering secrets using the teacup flying mechanic. In the game you play as a boy named Storm who is riding around in a magical flying teacup. That’s exactly what happened to me today when I saw a post in our forums from Cobra Mobile announcing a brand new update to their 2011 platformer Storm in a Teacup ($2.99). Kind of like hearing an old song on the radio. Some leave a more lasting impression than others, and even if I haven’t thought about a certain game in a long time, just seeing its name can bring back a flood of good memories and even transport me back to the time when I was heavily into that particular game. I’ve been playing mobile games for ten years now, and in that time all sorts of memorable games have come and gone.
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